Tapping

Click upgrades used to live apart from drills: for a weak player a tap decided everything, for a strong one it meant nothing. Now a tap follows your own mining rate.

One tap = shards from one second of your passive mining × (1 + 10% × click level)
Minimum 1 shard per tap, multiplier capped at ×3 on level 20

So the tap grows on its own when you buy a drill or raise a building. Click upgrades only amplify what you already have.

SetupPowerShards/hTap at lv 0Tap at lv 20
wooden drill only0,02613
bronze drill130013
bronze + iron, 3 building levels52 40013
mithril and extras, 5 building levels7042 00011,6735
every drill, 10 building levels200180 00050150

Upgrade cost

A level costs 20 × (level + 1) CROWN. Above level 20 upgrades are closed: the multiplier already hit ×3.

Click levelMultiplierLevel cost, CROWNTotal spent, CROWN
1×1,102020
5×1,50100300
10×22001 100
15×2,503002 400
20×34004 200

Daily limits

Without purchases — 6 000 taps per day. After any GRAM purchase — 30 000 taps. Rate is limited to 15 taps per second, which is above human pace and only cuts scripts.

Tapping the full daily limit at max click level yields roughly what the shaft mines passively in a day. Active play is deliberately strong: the daily pool is fixed, so taps redistribute shares between players rather than printing new CROWN.