Tapping
Click upgrades used to live apart from drills: for a weak player a tap decided everything, for a strong one it meant nothing. Now a tap follows your own mining rate.
One tap = shards from one second of your passive mining × (1 + 10% × click level)
Minimum 1 shard per tap, multiplier capped at ×3 on level 20
Minimum 1 shard per tap, multiplier capped at ×3 on level 20
So the tap grows on its own when you buy a drill or raise a building. Click upgrades only amplify what you already have.
| Setup | Power | Shards/h | Tap at lv 0 | Tap at lv 20 |
|---|---|---|---|---|
| wooden drill only | 0,02 | 6 | 1 | 3 |
| bronze drill | 1 | 300 | 1 | 3 |
| bronze + iron, 3 building levels | 5 | 2 400 | 1 | 3 |
| mithril and extras, 5 building levels | 70 | 42 000 | 11,67 | 35 |
| every drill, 10 building levels | 200 | 180 000 | 50 | 150 |
Upgrade cost
A level costs 20 × (level + 1) CROWN. Above level 20 upgrades are closed: the multiplier already hit ×3.
| Click level | Multiplier | Level cost, CROWN | Total spent, CROWN |
|---|---|---|---|
| 1 | ×1,10 | 20 | 20 |
| 5 | ×1,50 | 100 | 300 |
| 10 | ×2 | 200 | 1 100 |
| 15 | ×2,50 | 300 | 2 400 |
| 20 | ×3 | 400 | 4 200 |
Daily limits
Without purchases — 6 000 taps per day. After any GRAM purchase — 30 000 taps.
Rate is limited to 15 taps per second, which is above human pace and only cuts scripts.
Tapping the full daily limit at max click level yields roughly what the shaft mines passively in a day. Active play is deliberately strong: the daily pool is fixed, so taps redistribute shares between players rather than printing new CROWN.
Crown Miner