CROWN token
CROWN is the single currency of all our games: Crownville, Basilisk, Survivors, Miner and whatever comes next. Upgrades used to be paid in GRAM directly; now every paid mechanic is denominated in CROWN.
10,000,000
2,000,000
22,000
1 GRAM = 100
Emission split
| Share | Tokens | % | Purpose |
|---|---|---|---|
| Market | 6 000 000 | 60% | freely traded, the pool liquidity comes from here |
| Mining pool | 2 000 000 | 20% | 22,000 per day × 90 days, this is Miner |
| Presale | 1 000 000 | 10% | on sale now, the unsold part is burned |
| Team | 1 000 000 | 10% | 6-month cliff, then an 18-month unlock |
How the economy works
The point is a closed loop: player money turns into demand for the token, and part of the token disappears forever.
- A player pays for something in the game. The price is fixed in GRAM so it stays readable, and converted to CROWN at the market rate. The platform carries the currency risk, not the player.
- The platform buys CROWN on the market at the current rate, for the full amount.
- CROWN is spent inside the game on an upgrade, boost, speed-up or access to a mechanic.
- Half of what is spent is burned. Tokens are destroyed, the total supply shrinks.
Revenue split
| Where it goes | Share | How it is paid |
|---|---|---|
| Genesis NFT holders | 5% | accrual account, paid out weekly |
| Burn | 50% | tokens are destroyed, visible on-chain |
| Team and development | 45% | operating costs, development |
The Genesis holders' share also works backwards: more revenue means higher NFT payouts, which means higher demand for the NFTs, and that money goes back into buying CROWN.
Mining: where your CROWN comes from
The 2,000,000 mining pool is locked and released at exactly 22,000 per day for ninety days. The game mines shards, not tokens: once a day everyone's shards are summed and the daily pool is split by share.
The game day closes at 22:30 Moscow time. At that moment everyone's shards are summed, the pool is split, CROWN is credited to the in-game balance and everyone's shards are reset: the new day starts from zero. A minute after the close the auto-payout runs: everyone with 100 CROWN or more on the in-game balance and a linked wallet gets the tokens sent to the wallet, smaller amounts accumulate until the threshold. Referral CROWN sits on the same balance and is paid out together.
On-chain right now
Presale: 84,940 tCROWN sold, 96,455 CROWN paid to participants, the unsold 915,060 were burned. Figures refresh every minute.
Trading and charts: buy or sell on DeDust · buy or sell on STON.fi · DeDust pool · STON.fi pool · DexScreener chart · GeckoTerminal chart · token on tonviewer
Verify on-chain
Everything that is locked is locked by a contract, not by a promise. The contracts are open: the owner can only extend the term, nobody can take tokens ahead of schedule.
| What | Terms | Contract |
|---|---|---|
| Team tokens, 1,000,000 | 6-month cliff, then evenly over 18 months | EQCubzF4…Z6sA |
| Mining pool, 2,000,000 | 22,000 per day, 90 days from the game launch | EQCcWOKz…L6Cl |
| Pool LP tokens | 12-month lock, extendable | EQC6fzZm…g2LV |
| DeDust pool TON/CROWN | liquidity, opening price = presale price | EQByE9rK…qcGM |
| STON.fi pool TON/CROWN | second pool since 17 Sep 2026, feeds wallet price data | EQCnMx8j…tlPA |
| Mint rights | revoked on 13 Sep 2026, supply fixed forever | tx 7bbe30ea…c0da |
Gold for holding the token
Gold mining in the games has been stopped: gold now goes only to those holding CROWN on their balance. Sell the tokens and mining stops. Gold is needed in almost every upgrade, so holding beats dumping.
| CROWN you hold | Gold mining |
|---|---|
| 2 000 | base |
| 3 000 | raised |
| 4 000 | high |
| 5 000 | higher |
| 6 000 | maximum |
Presale
Until the token is listed it is sold in the presale: 1,000,000 tCROWN at 0.01 GRAM. At launch tCROWN converts to CROWN one to one, with a 10% bonus on top for presale buyers. Everything raised goes into the starting exchange liquidity.
Why a participant does not open at a loss. Everything raised goes into the pool, and the team adds 1,300 GRAM on top. The pool is seeded with 100 CROWN per 1 GRAM, so trading opens at exactly the presale price. Put in 10 GRAM, get 1,100 CROWN with the bonus, worth 11 GRAM at the open: the participant starts 10% up, not down.
What guarantees the 10 million cap
The contract, not a promise:
- the whole supply is minted once, after that tokens are only distributed;
- mining hands out pre-minted tokens from a locked pool, it does not create new ones;
- after distribution the minting rights are revoked forever, the admin field in the explorer will be empty;
- the contract has no code-upgrade path, and the sources are published;
- burning is irreversible, so the number can only go down.
What exactly is locked
The mining pool releases 22,000 per day for ninety days. The team share has a 6-month cliff and an even 18-month unlock after it. The liquidity LP tokens are locked so the pool cannot be pulled. All of it sits in time-locked contracts rather than ordinary wallets, and the addresses are published before listing.
Liquidity
On a thin pool large trades move the price noticeably, that is true. The more the presale raises, the deeper the pool. After that liquidity is added gradually and always on both sides at once, tokens and GRAM in the current ratio: the pool grows and the price does not jump. Adding tokens alone is the same as selling, so it is not done.
tCROWN and the swap
tCROWN is a receipt for the future token, not the token itself. At launch it converts one to one with the 10% presale bonus. The balance is shared: it is visible both on the landing page and in the Crown Miner bot.
Where to get CROWN
Three ways: buy in the presale now, buy on the market after listing, or mine it in Miner — you dig shards, and every day 22,000 CROWN are split between players by share.
Current presale timing, the amount raised and tokens left are on crown.crownville.online. Referrals: 5% in tokens in the presale and 10% in GRAM for in-game purchases.
Crown Miner