CROWN token address on TON
EQAU00W6spteZHUV6UijgGkUXLT1ZP6E5NcDCYiUsGjtLzBs

CROWN token

CROWN is the single currency of all our games: Crownville, Basilisk, Survivors, Miner and whatever comes next. Upgrades used to be paid in GRAM directly; now every paid mechanic is denominated in CROWN.

10,000,000

total emission, no further minting

2,000,000

Miner mining pool over 90 days

22,000

CROWN distributed per day

1 GRAM = 100

CROWN at the presale price

Emission split

ShareTokens%Purpose
Market6 000 00060%freely traded, the pool liquidity comes from here
Mining pool2 000 00020%22,000 per day × 90 days, this is Miner
Presale1 000 00010%on sale now, the unsold part is burned
Team1 000 00010%6-month cliff, then an 18-month unlock

How the economy works

The point is a closed loop: player money turns into demand for the token, and part of the token disappears forever.

  1. A player pays for something in the game. The price is fixed in GRAM so it stays readable, and converted to CROWN at the market rate. The platform carries the currency risk, not the player.
  2. The platform buys CROWN on the market at the current rate, for the full amount.
  3. CROWN is spent inside the game on an upgrade, boost, speed-up or access to a mechanic.
  4. Half of what is spent is burned. Tokens are destroyed, the total supply shrinks.

Revenue split

Where it goesShareHow it is paid
Genesis NFT holders5%accrual account, paid out weekly
Burn50%tokens are destroyed, visible on-chain
Team and development45%operating costs, development

The Genesis holders' share also works backwards: more revenue means higher NFT payouts, which means higher demand for the NFTs, and that money goes back into buying CROWN.

Mining: where your CROWN comes from

The 2,000,000 mining pool is locked and released at exactly 22,000 per day for ninety days. The game mines shards, not tokens: once a day everyone's shards are summed and the daily pool is split by share.

Your CROWN per day = your shards ÷ all players' shards × 22,000

The game day closes at 22:30 Moscow time. At that moment everyone's shards are summed, the pool is split, CROWN is credited to the in-game balance and everyone's shards are reset: the new day starts from zero. A minute after the close the auto-payout runs: everyone with 100 CROWN or more on the in-game balance and a linked wallet gets the tokens sent to the wallet, smaller amounts accumulate until the threshold. Referral CROWN sits on the same balance and is paid out together.

Which means the reward depends not on the number of players but on your share of total mining. Whoever dug harder and invested in upgrades takes more. The full breakdown of what affects speed is in Mining and power.

On-chain right now

—CROWN supply
—burned in total
—burned from in-game purchases
—holders
—in the pool, TON / CROWN
—CROWN per 1 GRAM
—paid to players from the mining pool
—mining day of 90

Presale: 84,940 tCROWN sold, 96,455 CROWN paid to participants, the unsold 915,060 were burned. Figures refresh every minute.

Trading and charts: buy or sell on DeDust · buy or sell on STON.fi · DeDust pool · STON.fi pool · DexScreener chart · GeckoTerminal chart · token on tonviewer

Verify on-chain

Everything that is locked is locked by a contract, not by a promise. The contracts are open: the owner can only extend the term, nobody can take tokens ahead of schedule.

WhatTermsContract
Team tokens, 1,000,0006-month cliff, then evenly over 18 monthsEQCubzF4…Z6sA
Mining pool, 2,000,00022,000 per day, 90 days from the game launchEQCcWOKz…L6Cl
Pool LP tokens12-month lock, extendableEQC6fzZm…g2LV
DeDust pool TON/CROWNliquidity, opening price = presale priceEQByE9rK…qcGM
STON.fi pool TON/CROWNsecond pool since 17 Sep 2026, feeds wallet price dataEQCnMx8j…tlPA
Mint rightsrevoked on 13 Sep 2026, supply fixed forevertx 7bbe30ea…c0da

Gold for holding the token

Gold mining in the games has been stopped: gold now goes only to those holding CROWN on their balance. Sell the tokens and mining stops. Gold is needed in almost every upgrade, so holding beats dumping.

CROWN you holdGold mining
2 000base
3 000raised
4 000high
5 000higher
6 000maximum

Presale

Until the token is listed it is sold in the presale: 1,000,000 tCROWN at 0.01 GRAM. At launch tCROWN converts to CROWN one to one, with a 10% bonus on top for presale buyers. Everything raised goes into the starting exchange liquidity.

The unsold part is burned. Leftover presale tokens go neither to the team nor anywhere else: the whole emission shrinks by that amount.

Why a participant does not open at a loss. Everything raised goes into the pool, and the team adds 1,300 GRAM on top. The pool is seeded with 100 CROWN per 1 GRAM, so trading opens at exactly the presale price. Put in 10 GRAM, get 1,100 CROWN with the bonus, worth 11 GRAM at the open: the participant starts 10% up, not down.

What guarantees the 10 million cap

The contract, not a promise:

What exactly is locked

The mining pool releases 22,000 per day for ninety days. The team share has a 6-month cliff and an even 18-month unlock after it. The liquidity LP tokens are locked so the pool cannot be pulled. All of it sits in time-locked contracts rather than ordinary wallets, and the addresses are published before listing.

Liquidity

On a thin pool large trades move the price noticeably, that is true. The more the presale raises, the deeper the pool. After that liquidity is added gradually and always on both sides at once, tokens and GRAM in the current ratio: the pool grows and the price does not jump. Adding tokens alone is the same as selling, so it is not done.

tCROWN and the swap

tCROWN is a receipt for the future token, not the token itself. At launch it converts one to one with the 10% presale bonus. The balance is shared: it is visible both on the landing page and in the Crown Miner bot.

Where to get CROWN

Three ways: buy in the presale now, buy on the market after listing, or mine it in Miner — you dig shards, and every day 22,000 CROWN are split between players by share.

Current presale timing, the amount raised and tokens left are on crown.crownville.online. Referrals: 5% in tokens in the presale and 10% in GRAM for in-game purchases.